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- ; [ Render size & quality options ]
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- Width = 160 ; output image width
- Height = 120 ; output image height
- Quality = 9 ; render quality (0->9 : 2=preview / 9=final )
- Radiosity = off ; use radiosity (radiosity-specific scenes only)
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- ; [ Display & status options ]
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- Verbose = off ; report status while rendering (turn off for screenblanker)
- Display = on ; display image while rendering (turn off for screenblanker)
- Video_Mode = l ; display resolution ('l' low / 'm' med / 'h' RGB-high)
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- ; [ Scene preview options ]
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- Draw_Vistas = on ; draw vista buffer zones before rendering
- Preview_Start_Size = 1 ; preview - initial res (8 = start with 8x8 pixel 'tiles')
- Preview_End_Size = 1 ; preview - final res (2 = stop at 2x2 pixel tiles before final render)
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- ; [ File output options ]
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- Output_to_File = off ; output image to disk
- Output_File_Type = t ; output file format ('t' 24-bit targa / 'g' 8-bit gif)
- Output_Alpha = off ; 32-bit colour output - 8 extra bits for alpha (targa only)
- Continue_Trace = off ; continue previously interrupted scene
- Buffer_Output = off ; use temporary pixel buffer to speed up file output
- Buffer_Size = 32 ; output buffer size in kb
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- ; [ Antialiasing options ]
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- Antialias = off ; antialias image while rendering (slow, but v. good results)
- Antialias_Threshold = 0.075 ; difference between neigbour pixels before antialias kicks in (0-1)
- Sampling_Method = 2 ; antialiasing methods (1 neighbour check / 2 adaptive subdivision)
- Antialias_Depth = 2 ; set maximum recursion depth (for antialiasing method 2 only)
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- ; [ Bounding & ray acceleration options ]
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- Bounding = on ; use automatic bounding heirarchies to accelerate rendering
- Bounding_Threshold = 0 ; minimum number of 'root' objects before auto-bounding kicks in
- Remove_Bounds = off ; remove any unnecessary user-defined bounding shapes
- Split_Unions = on ; split CSG unions and attempt to auto-bound contents
- Vista_Buffer = on ; use vista buffer to accelerate non-reflected/non-transmitted rays
- Light_Buffer = on ; use light buffer to accelerate non-arealight sourced shadows
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- ; [ Animation options ]
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- Final_Frame=-1 ; final animation frame - sets length (-1 for no animation)
- Subset_Start_Frame=1 ; begin animation on this frame (initial offset)
- Subset_End_Frame=1 ; end animation on this frame (early finish)
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- ; [ User interaction options ]
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- Pause_when_Done = on ; wait for a keystroke before termination after image is complete
- Test_Abort = on ; enable user-abort test during rendering
- Test_Abort_Count = 10 ; number of pixels allowed between user-abort checks
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- ; [ Search paths - These paths are searched automatically for INC files or image maps. ]
- ; [ There is room for 64 paths, so disable any lines not being used with a ';' symbol. ]
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- ; < Search paths for standard include files and image-maps. Never disable these. >
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- Library_Path=d:\povray3\temp
- Library_Path=d:\povray3\include
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- ; < Search paths for general POVRAY demos >
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- Library_Path=d:\povray3\demo
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- ; < Search paths for POVRAY.DOC illustration scenes >
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- Library_Path=d:\povray3\scenes\docsdemo
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- ; < Search paths for texture example scenes >
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- Library_Path=d:\povray3\scenes\texsamps\metals
- Library_Path=d:\povray3\scenes\texsamps\woods
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- ; < Search paths for updated POV1/POV2 mathematical shape examples >
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- Library_Path=d:\povray3\scenes\examples\math
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- ; < Search paths for updated POV1/POV2 demonstration scenes >
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- Library_Path=d:\povray3\scenes\examples\level2
- Library_Path=d:\povray3\scenes\examples\level3
- Library_Path=d:\povray3\scenes\examples\level3\drums2
- Library_Path=d:\povray3\scenes\examples\level3\fish13
- Library_Path=d:\povray3\scenes\examples\level3\ionic5
- Library_Path=d:\povray3\scenes\examples\level3\ntreal
- Library_Path=d:\povray3\scenes\examples\level3\pencil
- Library_Path=d:\povray3\scenes\examples\level3\piece2
- Library_Path=d:\povray3\scenes\examples\level3\piece3
- Library_Path=d:\povray3\scenes\examples\level3\snail
- Library_Path=d:\povray3\scenes\examples\level3\teapot
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- ; < Search paths for POV3 example scenes >
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- Library_Path=d:\povray3\scenes\pov3demo\objects
- Library_Path=d:\povray3\scenes\pov3demo\radios
- Library_Path=d:\povray3\scenes\pov3demo\recurse
- Library_Path=d:\povray3\scenes\pov3demo\surfaces
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- ; < Search paths for POV3 demonstration scenes >
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- Library_Path=d:\povray3\scenes\pov3demo\showoff
- Library_Path=d:\povray3\scenes\pov3demo\showoff\newltpot
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- ; < Search paths for POV3 animation scenes >
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- ;Library_Path=d:\povray3\scenes\pov3demo\anim\ambient
- ;Library_Path=d:\povray3\scenes\pov3demo\anim\diffuse
- ;Library_Path=d:\povray3\scenes\pov3demo\anim\reflect
- ;Library_Path=d:\povray3\scenes\pov3demo\anim\speclr
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